Welcome to a new game I’m working on called Desolation. Desolation is a retro style 2D open world apocalyptic survival game where you can play single player (needing only to deal with the creatures of the world) or with others, where the zombies might be the least of your concern.
The game starts with your uncle leaving you his farm.. no wait, that’s another game.
In Desolation you climb out of your underground bunker years after a devastating war has ravaged the planet. Your supplies have finally run too low to ignore and your only option is to risk the environment, head out, and start a new life. You’ll quickly discover the world has changed and things are not the way they were. Your new challenge is to survive and explore what the world has to offer now.
Play the way you want to. Survivor, merchant, or battle strong destroyer. It’s up to you.
- Procedurally created world that’s different every time but populated with wildlife, zombies, mutants, and buildings to explore, or play pre-built scenarios like Los Angeles, New York, London, Paris, and Tokyo and explore familiar landmarks, structures, and locations.
- Day and night cycles that will keep you crafting through the night to build your survival home that will hopefully fend off the roaming hoards of zombies and mutants the inhabit the land now.
- Loot and mine a multitude of resources and items and craft hundreds of weapons, traps, tools, and other key artifacts that will keep you alive (and some that will blow you up).
- Earn experience points and apply them in a dynamic skill tree that will let you become the ultimate defender, world class builder, or something in between.
- Play alone, with your friends, or join a PVP server to become king of the apocalyptic world.
- Meet and interact with NPCs who will have resources, quests, and other items you can buy, sell, and exchange to take multiple paths along your journey.
- Slip into creative mode and build anything and everything choosing from hundreds of tiles and items at your crafting disposal.
- Multiple modes to play. Creative, casual, normal or hard core where permadeath is a real thing (and trust me, being dead isn’t all it’s cracked up to be).
NOTE: The screenshots here are, for the most part, placeholder images right now. The adventurer will be different (and customizable by you) and the tileset and some graphics are not final and will probably change as we get into the polish stage down the road.
Watch this space for more information, details, screenshots, testing, and more as the development of the game unfolds before you. It’s going to be great ride.